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IncarnateRW

So much math, so little brain

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I''ve recently started programming in DX and, although I have a general understanding of matrix math and calculus and such, I''m finding that my current knowledge falls far short of what I need. I was wondering if anyone knows of any good books on the subject of 3D graphics math. I looked through the recommended books from this site, but they didn''t have a very detailed list of whats covered. Areas of particular interest are quarternions and irregular keyframe interpolation, but I''m sure there''s a lot more I need to know that I just haven''t thought of yet. Any recommendations would be appreciated.

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Guest Anonymous Poster



www.gameinstitute.com
their math course.
b

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Guest Anonymous Poster
You''ve just started. What else can you expect? The important thing is that you continually expose yourself to it. Before you know it, your understanding of the methods and concepts will start falling into place and you''ll never even remember how they got there. However, that''s only if you stick with it and don''t get discouraged.

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If it's books you're after...

An excellent all-round primer:
Mathematics for Game Programming & Computer Graphics
by Eric Lengyel
Charles River Media
ISBN 1-58450-037-9

Slightly more complex stuff, including keyframe interpolation:
3D Game Engine Design
by David Eberly
Morgan Kaufmann
ISBN 1-55860-593-2

Even hairier, more good keyframe stuff:
Numerical Recipes in C (also in C++)
by Press et all
Cambridge University Press
ISBN 0-521-43108-5 (for the C version)


[edited by - Osc on March 6, 2003 8:45:59 AM]

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