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Scaling Problemmo

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I try to scale with ID3DXSprite, 2 times(32*2=64). D3DXCreateTextureFromFileEx( m_Device, filename, D3DX_DEFAILT, D3DX_DEFAILT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_FILTER_NONE, D3DX_FILTER_NONE, 0, NULL, NULL, &sprite ); And when I render my map I get this: .lick

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