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POLL: Most difficult part do code in a game?

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I''d like som straight answers in this question, please: What do you think is the hardest part to code in a game? I think the sound is the hardest thing while graphics and physicst belongs to the more easier done stuff.

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I''d say the hardest part for me is the user interface. The reason is because i''m so busy and so interested in doing everthing else that i never want to bother with a menu system or graphics displaying the stats. The real hardest thing is probably a good artificial intelligence.. making a balance between speed and accuracy.. and a balance between intelligence and stupidity

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I have a hard time coding the simple stuff. I usually start a project for a challenge, but once I finish the challening part, I have a hard time forcing myself to code the rest of it. So far, I''ve only completed 1 game, and that was a long time ago and it was a very simple game (only about 5000 lines total. It used BGI for graphics and a borland function to make PC speaker sounds).

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quote:
What do you think is the hardest part to code in a game?


When you''ve done 90% of the game, the last 90% is really the toughest...|8-}

-cb

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not sure where you get the idea that physics is among the easier things to code in a game ? but i guess it depends how advanced your physics engine is


[edited by - gowron67 on March 2, 2003 7:20:26 PM]

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it depends on what kind of stuff you''re programming. sound is much easier than writing a full fledged ray-tracer but sound is harder than writing a small 2d game. so it depends, you should ask which is harder in ___ type of project.

but overall i''d say AI. especially with a very arbitary level. making a big calculator think (well) can be difficult.

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quote:
When you''ve done 90% of the game, the last 90% is really the toughest...|8-}


I like that one! It''s true though.
The hardest part is programming the parts that give very little visible effect and convincing yourself to keep going.


''Your theory of a donut shaped universe is intriguing Homer'' - Stephen Hawking

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