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Using own vector class in vertex buffers

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I use a vector whose class uses: protected: double d_v[3]; to store its data. When I use it in my vertex buffer, nothing is rendered. The structure for a D3DVECTOR is very different. It stores its data like this: float x; float y; float z; What needs to be changed in my class? double -> float, or array to 3 seperate componants, or both? Thanks.

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