Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Half-Life BSP...AGAIN

This topic is 5686 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well i''ve finally downloaded the Half-Life SDK and i''m trying to understand how things work and i''m trying to write a BSP loader for our engine.But it seems that i am and idiot and i require help from the OpenGL community.Can someone point me to a very good explained specification about the HL BSPs.If it''s not too rude you can also explain me something about the BSPs.It will be some nice.10x a lot guys! The PAIN is coming...this summer!!!In cinemas everywhere.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!