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GekkoCube

8-bit Bitmap palette index inconsistencies.

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I thought about posting this in a graphics-related forum, but i figured programmers would have the experience to help me out on this one. Im working on a terrain engine (isn''t everybody?) based off of a 256/grayscale bitmap heightmap. Note: Color black should be indexed as 0 and white as 255. The problem is that some maps appear way above the camera while other maps appear where it should be. Question #1 - I made some height maps with Photoshop and always saved them as grayscale. But with Paintbrush, i dont have that option, just a 256 color mode. Does this make a difference with the height values (color indeces)? Question #2 - I noticed that with smaller height maps, such as a simple 2 color image where theres only black and white, the value for black may be 0, but the value for white may be 1 (not 255). How can I ensure that white is always 255 and black is always 0...etc? I hope my questions are clear and precise. thanks.

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Read the palette, and for each pixel in the map replace it with the average of the rgb components of the palette index it uses.

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