Multiple vertex arrays
This won''t be possible in my implementation, because I calculate the LOD for each patch individually, so it may be possible that all my four neighbours all have different LOD.
But somehow I''m missing something. Either it''s incredibly simple but I''m just plain stupid, or nobody knows the answer:
Do I need to call glVertexPointer() for each leaf every frame ??? There''s nothing like activeVertexArray(int array) is there? So how do I load say 100 different vertex arrays into memory without resetting them each frame.
If I know this, I don''t think I will be having any more problems implementing this.
Thanks,
Edo
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