Handling Combat in FPS Network

Started by
1 comment, last by Fistandantilus 21 years, 1 month ago
I have some questions regarding the handling of combat in terms of network programming. When you shoot someone how do you both come to a agreement about that shot(the damage,if the shot really hit the target). I mean , imagine that the network code uses dead reckoning , you shoot someone that has a position calculated from the dead reckoning algorithm, in reality that someone is in a diferent position than the one calculated. How does one handle this? Is the shot accepted , or rejected? How combat is normally handled in todays FPS network code?
Advertisement
anyone?
quote:Original post by Fistandantilus
I have some questions regarding the handling of combat in terms of network programming.

There are numerous articles on this website. Check out Designing Fast-Action Games For The Internet for a start.

-cb


This topic is closed to new replies.

Advertisement