Had my interview now...
Hey d000hg, if you don''t mind me asking which recruitment agency did you use? I''ve heard that they aren''t very good for entry/junior level people but it seems like you found a winner.
I''m with a recruiter called OPMResponse (try .co.uk I think) in the UK. If anyone goes to them can they mention my name (John Dexter) as I think they might do rewards for referring new people!
Well I think it's rubbish to be honest. I was in the middle of ripping apart my terrain renderer to redo it better when I was told about the interview. Hence a big rush to get something that worked at all! I had texture blending between different ground types and LOD selection for each leaf of the quadtree, but no method of joinging the leaves - hence nasty gaps. On the plus side it did work without a hitch; also I had a version of my level editor with me which is probably much more impressive as it has the whole windows interface + a nice toolbar. They did get a copy of the code though - maybe if they looked at it that'd be more impressive! A shot of the editor is here - no recent shots of the game engine. I will update the site with new shots and demo when the LOD meshing and texturing stuff is sorted out properly.
[edited by - d000hg on March 10, 2003 6:21:45 AM]
[edited by - d000hg on March 10, 2003 6:21:45 AM]
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