This topic is now archived and is closed to further replies.


3D studio max help, need to lower poly count

Recommended Posts

Well, I was building something, and I divided my boxes into TONS of segments, well, now Im rendering my mesh with DirectX and it takes forever! I know why, its b/c theres so many polygons its trying to render. Well basically, I have a bunch of boxes. and the face is divided into many rectangles on each face. How do I get those back into one rectangle for the face? thanks SO MUCH!

Share this post

Link to post
Share on other sites