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bodyboarder20

3D studio max help, need to lower poly count

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Well, I was building something, and I divided my boxes into TONS of segments, well, now Im rendering my mesh with DirectX and it takes forever! I know why, its b/c theres so many polygons its trying to render. Well basically, I have a bunch of boxes. and the face is divided into many rectangles on each face. How do I get those back into one rectangle for the face? thanks SO MUCH!

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i have never tested 3ds max.i am truespace user.in truespace there is a button for polygon reduction...
another way is to do this manually by point edit:select the edge you want to delete,and delete it...
the first way could cause some bad looking results,while the second way is a lot of work...

so the best way is to model the stuff in low polygons from the beginning ... ;-)

tilesets games sprites
http://www.reinerstileset.de

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...or just delete all those faces then use the ''create faces'' option to create on big one

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...or just delete all those faces then use the ''create faces'' option to create on big one

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...or just delete all those faces then use the ''create faces'' option to create on big one

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I''ll say the same thing here I said at your cross-post in the "For Beginners" forum:

Perhaps you should take a course. These are basic things that anyone who was willing to invest the some $3000 USD should know how to do.

--------------------------------------------
Yunalesca: MEGA DEATH!
Anima: *shrugs off Mega Death* PAIN!
Yunalesca: Gahh! You killed me with your EYE!

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Or take the "good for health" tutorial 3DS includes in its second CD...

Mac for productivity
Linux for development
Palm for mobility
Windows... for the Solitaire

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