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Coz

Games with the best collision detection

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So which games did you say like, that was really close but it didn't hit, well simply some game that was really good at producing realistic results. [edited by - Coz on March 4, 2003 1:09:51 AM]

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Guest Anonymous Poster
DOOM III

/jerk (a jerk whose actually a jerk thats played the alpha of a thing that might be called a game)

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Guest Anonymous Poster
IL2

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Gran Turismo 3 - hitting walls or cars looked so real, no crossing polys and no hitting air. Add to that the vibration ''impact'' and you have some very realistic collision detection both visually and physically

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Gran Turismo 3 - hitting walls or cars looked so real, no crossing polys and no hitting air. Add to that the vibration ''impact'' and you have some very realistic collision detection both visually and physically

Cypher[Ae] - Define reality...

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Carmageddon had great physics. Even if you were on top of a building with one wheel over the edge, your car would teeter.

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quote:
Original post by Waverider
Carmageddon had great physics. Even if you were on top of a building with one wheel over the edge, your car would teeter.


Definitely.

I think I haven''t seen another game with the collision and the physics of Carmageddon II. Not even carmageddon III

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Guest Anonymous Poster
The Karma physics in the new Unreal engine ain''t that bad either :D

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