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Mihail121

WAD3 MipMap levels

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Hi! I''m experiencing some problems with mipmap creation.Here is the deal.I''m loading images from WAD3 files and there are 4 mipmap levels for each image.But OpenGL''s function glTexImage2D is not generating me any image for any of the mipmap levels.Here is what i do: for(int i = 0;i < num_texs;i++) { glGenTextures(1,&texs.ID); glBindTexture(GL_TEXTURE_2D,texs[i].ID); glTexParameteri GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); width = texs[i].width; height = texs[i].height; for(int j = 0;j < 4;j++) { data = new uchar[width*height*3]; //get color data with the help of color palette glTexImage2D(GL_TEXTURE_2D,j,3,width,height,0,GL_RGB,GL_UNSIGNED_BYTE,data); width /= 2; height /= 2; delete [] data; } } And this is it.Just tell me if i''m doing something wrong and how can i fix these problems.You can also give me an idea about how to manually build mipmaps(with the help of glTexImage2D).10x! The PAIN is coming...this summer!!!In cinemas everywhere.

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