Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Newbi in the pot

This topic is 5678 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a ball and i need it to rotate around itself in order to get the direction the player wants to move. then the ball moves and when it comes to a stop i need it to do the same. at the moment i an just using simple rotate and translate commands. My problem is that i can only either get 1) the ball to translate down a fixed axis (X) but it can rotate around itself or 2) translate along the x axis which i can rotate to any direction but it will only rotate around the first origin point. PLEASE GOD SOMEONE HELP ME!!!!!!!!!!!!!!!!

Share this post

Link to post
Share on other sites
For your purposes you should TRANSLATE FIRST then ROTATE.
This is not equivilant to ROTATING and then TRANSLATING, which you have already observed.
If you translate the ball to where you want it to be and then apply a rotation, then the ball will rotate around the new found local origin

Hope this helps,


Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!