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BigBoy

My first C++ & OpenGL game...

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After 2 months of dabbling around with C++ and OpenGL, I finally have something to show for my efforts. It''s a 1 and 2 player version of Tetris, with two modes of play. It''s best played as 2 player on slider mode. I''d appreciate it if you could take a look at it and let me know how it runs (if it runs :o). I''m expecting varying results ''cos I use a frame based animation but time based block movement. I need to have a good hard think about how to make the whole thing time based. Click on X-Tetris to download it. No source as yet - I need to comment it a bit first. Jeroen

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Nice, very nice, runs perfectly on my rig:

AthlonXP 1900+
GF 3 Ti 200
512DDR

No timing problems from what you described. I especially like the way the blocks move from there preview area to the main window, looks cool, its effective . Thou the score does not change? is it not ment to yet? other than that, nice work

--Psirus

www.paul-dunn.net - Like wasting your bandwidth?

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quote:
Original post by Psirus
... Thou the score does not change? is it not ment to yet? other than that, nice work



Ta. Scores are only increased for lines removed, not pieces placed. Something to add to the intro, I think.

Jeroen

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It''s very nice! Although as I have v-sync OFF by default it went rather fast. The preview block spinning and the row fading away etc. So yeah time based?

And uh just me but I wasn''t that keen on the music =)

P4 2.2GHz
512MB RDRAM
GeForce4 TI4600

Good work!

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Yeah i know how the scoring works it really doesn''t move at all... :/

--Psirus

www.paul-dunn.net - Like wasting your bandwidth?

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quote:
Original post by Psirus
Yeah i know how the scoring works it really doesn''t move at all... :/



It''s a, errm, ''characteristic'' of the game . I''ve been busy testing it in slider mode. Will jot this down.

Jeroen

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Lol, just like all those "features" that windows as eh??

www.paul-dunn.net - Like wasting your bandwidth?

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quote:
Original post by Psirus
Lol, just like all those "features" that windows as eh??

www.paul-dunn.net - Like wasting your bandwidth?


Bingo! Did I ever mention I was the key member of the MS Windows OS development team

Jeroen

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I haven''t tested your game unfortunately (no time), but I''m sure it''s great. I just wanted to point out that there''s another game called "X-Tetris" which is a bit ... different.

Not sure if you wanted your game confused with that one.

Good luck

Joel Martinez
http://www.codecube.net/

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lol, that explains everything then, uve added some nice, mainly ANNOYING features to this flawless OS

evil sausage - right click the link and select "save target as"

--Psirus

www.paul-dunn.net - Like wasting your bandwidth?

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This game hurts... seriously.

I started playing it with the intention of quitting as soon as I got Game Over, but the problem was that it just didn''t happen. I got to like the 8th level before I decided enough was enough.

The game is an interesting balance between easy and difficult.

It''s tricky to finish a level, as you have to remove all the pieces that are there when the level starts.

It''s easy because the blocks move so slowly....

In other words, you start playing, and the game is so bloody addictive that you can''t stop, (except for the repetitive music that drives a person insane), easy enough that you never lose... but tricky enough that you can''t pass the levels....

But a very good job of coding. Ran quite well on my computer, and the animation was very smooth.

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