ID3DXAnimationController, how does it work?
I''ve recently updated my code to DX9. My SkinnedMesh code now uses ID3DXAnimationController but I am having trouble creating new Animation Sets for blending animations together. The help files have very little information on the subject.
If you have had any experience with SkinnedMeshes under DX9, I would like hear your views as it is driving me nuts.
This is one of those "heavy mysteries." I''m hoping Jim Adam''s new book "Advanced Animation in Directx" covers this.
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