ID3DXAnimationController, how does it work?

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2 comments, last by StaticVoid 21 years, 1 month ago
I''ve recently updated my code to DX9. My SkinnedMesh code now uses ID3DXAnimationController but I am having trouble creating new Animation Sets for blending animations together. The help files have very little information on the subject. If you have had any experience with SkinnedMeshes under DX9, I would like hear your views as it is driving me nuts.
Just another random thought.
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This is one of those "heavy mysteries." I''m hoping Jim Adam''s new book "Advanced Animation in Directx" covers this.


[Piebert Entertainment] [Ask The All-Knowing Oracle A Question]------------------------------------------------------------GDSFUBY GameDev Society For UnBanning YodaTheCodaIf you want to see yoda unbanned then put this in your sig ------------------------------------------------------------DAIAGA Dave Astle is a God Association. To join, put this in your sig!Founder and High Priest of DAIAGA[edited by - YodaTheCoda on December 10, 2003 1:57:54 PM]

This may help: http://www.gamedev.net/community/forums/topic.asp?topic_id=130637
I''ll try MagTDK''s solution when get home tonight, but if I cannot get it work Im going to drop the DX9 skinned mesh for CAL3D.
Just another random thought.

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