Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

JOCK

Newbi in the pot

This topic is 5619 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a ball and i need it to rotate around itself in order to get the direction the player wants to move. then the ball moves and when it comes to a stop i need it to do the same. at the moment i an just using simple rotate and translate commands. My problem is that i can only either get 1) the ball to translate down a fixed axis (X) but it can rotate around itself or 2) translate along the x axis which i can rotate to any direction but it will only rotate around the first origin point. PLEASE GOD SOMEONE HELP ME!!!!!!!!!!!!!!!!!!!

Share this post


Link to post
Share on other sites
Advertisement
Ok, you will want to reset the position at the origin (0,0) for any transformations (rotations) then apply back to world space. This way you will only need to update your LookAt vector.
Then whenever you move, you will go in the direction of the LookAt vector from your world position.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!