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PixelFormat, FOV, aspect ratio...

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The pixel format of a direct3d application is diferent from the ogl pixelformat?, In my D3d app the things are a bit smaller than in the ogl app, with the same FOV (45 or pi/4),at the same resolution (800x600x32),with the same lookAt (0,0,-6), the same matrixprojection, the same Z-azis value ...

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