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teambucket

object loading and animation

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Hi guys, I''m trying to load animated models into an opengl program, but am having difficulties with file formats and loaders. I''ve found a couple of .3ds file loaders, but none of them support animation. I''ve also found some .md2 loaders which animate, but have no idea how to create or export/convert files from anywhere. I''ve heard that .obj files are a good option but don''t know if they animate or how to create them. Any advice? Beginning to run out of options now... Cheers.

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OBJ files are good, but most loaders do not support all types. If you find a good one, the only way to animate them is to interpolate the vertices yourself, which isn''t that hard. OBJ files are good because they only use ascii text.

-~-The Cow of Darkness-~-

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Well, I''m having the same problem right now (... and posted a question about using the .x format some days ago, but without any answer). There seems to be no public code for using the animations of 3ds files (at least I found none). So I''ll most likely write a converter from .x files to my own format (or, as an alternative, a .x file loader).

Engidu.

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Hey,

so, I presume this isn''t what you want, but it may just give you direction:

You can use MilkShape to import and export to just about any format, so why not give it a go?
www.swissquake.ch/chumbalum-soft/
(or you could wait another month or two for me to release my MilkShapeBumKicking modeller)

You can also use DEEP Exploration to do the same if ALL you want to do is convert.
http://www.righthemisphere.com/


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i have read the part in the 3dsmax sdk about plugin development
it sounds fairly easy in there

i might give it a go

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