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Texture coordinates not exporting to X file from 3ds max

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Hello, If I create a primitive in 3ds max and select generate mapping coodinates, I can create an editable mesh that when exported has texture coordinates in the X file. However, If i create an editable mesh that is not a primitive, even if I use the Unwrap UVW modifier and collapse all to get an editable mesh, (which has texture coordinates in 3ds max), the mesh when exported to an X file has NO texture coordinates. Arg... If anyone knows how to apply the texture coordinates to the x file, or if there is another way to do this, I would very much appreciate the help. Many Thanks

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Man, I thought I was takin crazy pills...

For some reason my xfile export plugin for 3ds max wasn''t workin!

I exported a 3ds file and then used 3D Exploration (a very cool program by the way) to convert to an XFile and Viola, Texture coordinates!! Yay!!

Hope this post can help someone else!

see ya...

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