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nullmind

Cubic spline timing off

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Hey guys, New to these forums, and I use a BASIC language, because C/C++ annoys me, thought I would get that out of the way (let the flaming begin? jk) Anyhow, I created my cubic spline code. And it works fine, tested and everything. I don''t get ''chop'', I get small little seconds where the remote players spline ends and the new one starts. Offsets if you will. I''ve tried virtually everything I can think of. For the Time, I use the time the last spline was created + the Ping of the remote client. Any help would be great.

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What exactly are you asking? Stringing together cubic splines? Share points so you only generate 1 new point for a new spline and reuse the midpoint and endpoint of the previous. Is this a networking question?

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