Archived

This topic is now archived and is closed to further replies.

nullmind

Cubic spline timing off

Recommended Posts

Hey guys, New to these forums, and I use a BASIC language, because C/C++ annoys me, thought I would get that out of the way (let the flaming begin? jk) Anyhow, I created my cubic spline code. And it works fine, tested and everything. I don''t get ''chop'', I get small little seconds where the remote players spline ends and the new one starts. Offsets if you will. I''ve tried virtually everything I can think of. For the Time, I use the time the last spline was created + the Ping of the remote client. Any help would be great.

Share this post


Link to post
Share on other sites
What exactly are you asking? Stringing together cubic splines? Share points so you only generate 1 new point for a new spline and reuse the midpoint and endpoint of the previous. Is this a networking question?

Share this post


Link to post
Share on other sites