Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

AndyM

DX9 debug dlls

This topic is 5616 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

After installing the DX9 SDK with the debug runtime I can switch between retail and debug D3D in the control-panel DirectX settings - great! But with the retail setting on, will programs still run max speed after doing a debug install as DxDiag shows many debug dlls, some of them appearing not to have non-debug versions of the equivalent DLLs?

Share this post


Link to post
Share on other sites
Advertisement
afaik when you swap to retail you actually act as if you are running retail. the debug .dlls that don''t have a retail equivilant are never actually called in retail version. but you have me thinking, i never actually have seen microsoft claim the retail with the sdk runs as fast as the retail you get without the sdk. that aside, i run in debug mode most of the time anyway. the performance loss is less than 10% (nearly the same as if they programmed DX using managed code) so if you have a fast enough computer... why waste time switching all the time (plus you can run a game of Heros or Civ or something while programming in between turns!)

Brett Lynnes
cheez_keeper@hotmail.com

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!