verticle blank?
I''m using D3D to draw a scene, and i''m getting that split picture effect, and i think it''s because its drawing a new frame while the monitor is still outputting. how do you tell D3D to wait for a vertical blank?
thanks for your help, i''m just too used to 2D.
I think you specify that when setting up your presentation parameters :
D3DPRESENT_PARAMETERS parms;
parms.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE;
like this.
D3DPRESENT_PARAMETERS parms;
parms.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE;
like this.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement