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Tristan10

I'll refrase my problem:

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After giving my problem another thought: I''ll refrase it... DirectDraw doesn''t convert any colors when you blit from for example an 8 bit surface to a 16 bit surface...in other words: there is no use in making surfaces with a different bitdepth than the screen, because you won''t be able to draw them anyway. Am I right? Or are there ways in which surfaces with other pixeldepths than the screen can be put to good use? Greets, Tristan

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Guest Anonymous Poster
In case of DirectDraw - no. And I wouldn''t hold my breath, microsoft is done with improvments to DD for good. Consider using D3D.

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Thank you,
that saves me a lot of work and wondering what''s wrong etc.
Amazing how badly these things are documented...only a word
of 3 about this in the entire SDK. (DirectX7)

Greets,
Tristan

ps. I think I might follow your advice...


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