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dan parker

text

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Nehe has a tutorial on using text in opengl with some WGL functions (windows only tutorial, i believe).. http://nehe.gamedev.net/

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I always like to say the best way to do it is load up a character set into a texture and render each character as a quad.

You would have to go through the trouble of generating the font texture, either manually or automatically, and assigning where each character starts and ends in the texture.

But, maybe there are better ways.

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