Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


references on skeletal motion?

This topic is 5583 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m looking for good references on the topic of skeletal motion/animation. I''ve heard people on the net talk about methods where one vertice is attached to several bones, and I''d like to learn about that. Also, what is IK? I''ve heard people mention that too and I wanna learn about it. Basically, I get the impression that there is one standard, agreed-upon way to do skeletal motion (is that true?), and I want to learn that standard. PS- I have already read the brief tutorial on NeHe. Thanks.

Share this post

Link to post
Share on other sites
What you want is ''skinning'', or ''matrix palette skinning'' to give its full name. Google should turn up plenty of hits. There''s also ''stitching'' and ''segmented bodies''.

IK is ''inverse kinematics''. It turns up in two places in skeletal animation...

Content authoring tools like Maya or 3DSMAX Character Studio provide IK to help animatiors fill in the gaps between key frames.

Some game engines run real-time IK to animate skeletons (or to modify animations on the fly). This is VERY HARD and there is no magic bullet - the only thing that generally works is ''rag doll'' animation, and even this is non-trivial.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!