Archived

This topic is now archived and is closed to further replies.

Beelzebub

Context menus (TrackPopupEx)

Recommended Posts

Beelzebub    122
I''m implementing an editor for my game and trying to use TrackPopupEx() to create a context menu for on-screen objects. The problem is that when I call TrackPopupEx from with-in WM_CONTEXTMENU the menu appears but is only a few pixels wide - but is the correct height, I can even see items hilighting as I move the mouse over them. Anybody got any ideas?

Share this post


Link to post
Share on other sites