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Beelzebub

Context menus (TrackPopupEx)

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I''m implementing an editor for my game and trying to use TrackPopupEx() to create a context menu for on-screen objects. The problem is that when I call TrackPopupEx from with-in WM_CONTEXTMENU the menu appears but is only a few pixels wide - but is the correct height, I can even see items hilighting as I move the mouse over them. Anybody got any ideas?

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you need to obtain the menu handle in one of the two ways described on trackpopupmenuex doc page.

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