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Igilima

Equivalent of Focus On 3D Terrain Programming but for DX?

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Anyone know of a book with as much info on terrain as Focus On 3D Terrain Programming but with an emphasis on DX? I am probably going to buy Focus On 3D Terrain Programming if I can''t find anything with a focus on DX. I am sure some of you will point out that most of the concepts apply in DX too but anyway...yeah. :o)

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Read some reviews on the book first, always read the best and worst, and take into consideration both. I''m using OpenGL and I have made a terrain engine using GeoMipMapping and my own very fast crack fixing method all by myself with just my brain and the paper on GeoMipMapping by William De Boer. These concepts can easily be applied to DirectX and GeoMipMapping and my crack fixing doesn''t apply an particular API. In fact, most graphics algorithms in general don''t apply to any particular API. If you can''t apply them without the help of a book to show you sample source, I suggest you start on the basics first. Buying that book won''t hurt ya, I''m just giving you my opinion.

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Realm Games Company

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quote:
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I wish I was a chocolate coconut.



mmmmmm chocolate coconuttt



[edited by - HunterTKilla on March 6, 2003 11:54:17 PM]

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