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ibolcina

Projection matrix

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Hi. I need projection matrix which would put (0,0,0) in upper left corner and (800,600,0) in lower corner regardless of viewport dimension. I need it for displaying 2d stuff. I cannot use FVF RHW. Ortho projection doest this exept y values are somehow rotated.

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Yeah this one got me too for a bit (til I asked here) use D3DXMatrixOrthoLH and as I was told www.andypike.com has a good tut on 2D in 3D

[edited by - Drazgal on March 7, 2003 6:49:23 AM]

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