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Uros

Exporting from 3dsMax to DirectX (.X) files

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Hello !! Which exporters do you guys use for exporting from 3d studio (4.0) to DirectX (.X) files ?? I have tried microsoft''s exporter (XSkinExp.dle), but It doesn''t really work. I have allso tried PandaSoft''s exporter and it works much better than microsofts. Which are the important settings and things to consider when exporting to .X files ?? PandaSoft''s exporter works quite OK, but there are some problems: If I assign for example 10x10 textures to the level mesh in 3D studio and then load it to my "3D engine" using directx 8.1, the mesh is displayed with only one texture over all mesh, although I set 10x10 textures in 3D Studio ?? Do you have any ideas what the problem could be ?? Could it be the exporter ?? Thanx !! -- Uros

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I have had trouble with texture coordinates not making it into the X file.

My solution...

Export model to 3ds file. Preserve Max texture coordinates in popup. Use a good file converter to change to an X file.

a neat one..

3D Exploration. You can get a trial version.

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Hello !!

Thanx Green. Which is the "good file converter" ??

Any other ideas ??

--
Uros

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Hi,

the XSkinExp plugin is a bit buggy, so you should really consider fixing it as described here: http://www.mvps.org/vbdx/tutorials/compilex/index.html

I believe the Panda version have addressed most of these flaws though.

When it comes down to using multiple textures, its neither a bug in your code or with the exporter. XSkinExp just don''t support more than one texture per subset. You''ll have to manually implement it in your code (or code your own exporter).

MenTaL

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I have found that "3D Exploration" is a good file converter. You can get a trial version.

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You need to add a UVW map modifier to your model in MAX and then fix the texture on the model using the parameters ... then you export using panda exporter.

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I''we had lots of problems with both Panda and the MS plugin, mostly with getting the textures right. I have tried every trick I could find, from converting to editable mesh to .. you name it..

Anyway, for now I stick with conv3ds.exe from DX8.x. You have to take a few more steps, but it works.

Now, I have a related question: Is it possible to export several meshes into one .x model? Say I wanted to make a soldier carrying a gun. It would be much easier for me to just make them as two separate meshes in 3DStudio - so that eg. applying textures would be easier, but if I didn''t mind the gun being permanently attached to the soldier, it would make things easier in my code if I could load them as one model. Is this possible?
Meanwhile, I''ll try using the Grouping function in 3DStudio, to see if the groupmembers are treated as one mesh.



Real programmers don''t comment their code, it was hard to write, it should be hard to understand

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