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steg

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steg    390
Hi guys, Am I right or completely wrong in thinking that 3d games (for example Black&White) are designed in some sort of 3d level editor and stored as one big map (ie. one big 3ds file). Then using optimizations such as octrees/quads rendered this way ? Kindest regards, Steve

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falkone    444
Ah, it all depends on how the designers want the data to be stored. I''d say most games store all their information in one file.. and all but the simplest game levels are made with an editor. I have seen a few games that keep their data in seperate files (i believe quake3 stores the bot paths, shaders, and maps in all different files)...
they are probably not stored as one big contiguious block of data though.. unless the enviroments themselves are completely static, i''m sure the file contains the basic maps, then all the entities that inhabit the map, all the triggers in the map, all the cut scenes.. and then references to all the textures and sounds.. so the game level generally won''t be rendered as-is.. it will first be picked apart for the other information, then the static map data itself will be set up for optimization

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