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MichaelNolan

Young Programmer eager to test His Function.

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MichaelNolan    122
Hi I just created a milkshape ascii loader function for my game engine and i can''t even try it because i don''t have any ms ascii files. Can you please send my some samples if you have any. Thanks.

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mstein    122
go to 3dcafe.com and download some free models.
go download milkshape and during your trial import all the models you downloaded from 3dcafe and export them as milkshape ascii files.
Or just search for ms ascii files.

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mstein    122
cant say i do. Just did a google search and all i came up with was milkshape 3d ascii loaders like you have made.

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MichaelNolan    122
Bummer. I checked aswell and i found something that came with a loader function but my function didn''t work. I think it might be because most functions and loaders are created in Visual C/C++ but i use Borland C++ Builder 4.

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mrbastard    1577
Theres an example ms ascii loader with the SDK (available from the site) which includes 2 ascii models with animations.

No offence or anything, but if you wrote the loader without having access to an example file, how did you write the loader? EG how did you know what to load?

To be honest, I''m not surprised your loader doesn''t work if you never referenced the file format you were writing for ;¬)

Dan

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Guest Anonymous Poster   
Guest Anonymous Poster
Well it was just in case. It took me a while to get OpenGL to run on Builder.

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mrbastard    1577
heres a box for you to test on, from the demo version.


// MilkShape 3D ASCII

Frames: 203
Frame: 1

Meshes: 1
"Box01" 0 -1
20
0 0.074543 -0.184159 9.375000 0.000000 0.000000 -1
1 -0.175457 -19.815842 9.375000 0.000000 1.000000 -1
0 19.925457 -0.184159 9.375000 1.000000 0.000000 -1
0 19.925457 -19.815842 9.375000 1.000000 1.000000 -1
0 19.925457 -0.184159 9.375000 0.000000 0.000000 -1
0 19.925457 -19.815842 9.375000 0.000000 1.000000 -1
0 19.925457 -0.434159 -9.375000 1.000000 0.000000 -1
0 19.925457 -19.565842 -9.375000 1.000000 1.000000 -1
0 19.925457 -0.434159 -9.375000 0.000000 0.000000 -1
0 19.925457 -19.565842 -9.375000 0.000000 1.000000 -1
0 0.074543 -0.184159 -9.375000 1.000000 0.000000 -1
1 -0.175457 -19.815842 -9.375000 1.000000 1.000000 -1
0 0.074543 -0.184159 -9.375000 0.000000 0.000000 -1
1 -0.175457 -19.815842 -9.375000 0.000000 1.000000 -1
0 0.074543 -0.184159 9.375000 1.000000 0.000000 -1
1 -0.175457 -19.815842 9.375000 1.000000 1.000000 -1
0 0.074543 -0.184159 9.375000 0.000000 1.000000 -1
0 19.925457 -0.184159 9.375000 1.000000 1.000000 -1
1 -0.175457 -19.815842 9.375000 0.000000 0.000000 -1
0 19.925457 -19.815842 9.375000 1.000000 0.000000 -1
10
0.000000 0.000000 1.000000
1.000000 0.000000 0.000000
0.000000 0.000000 -1.000000
-0.999919 0.012733 0.000000
0.012593 0.999921 0.000000
0.006297 0.999958 -0.006666
0.000000 0.999911 -0.013332
0.000000 -1.000000 0.000000
0.006218 -0.999958 -0.006666
0.012435 -0.999834 -0.013331
12
0 0 1 2 0 0 0 1
0 1 3 2 0 0 0 1
0 4 5 6 1 1 1 2
0 5 7 6 1 1 1 2
0 8 9 10 2 2 2 1
0 9 11 10 2 2 2 1
0 12 13 14 3 3 3 2
0 13 15 14 3 3 3 2
0 12 16 6 4 5 5 3
0 16 17 6 5 6 5 3
0 18 13 19 7 8 8 3
0 13 7 19 8 9 8 3

Materials: 0

Bones: 0

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