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HellspawnXIII

Stop keystroke repeating using DirectInput

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How does one stop DirectInput from repeating the action of a key if it''s held down? I want the user to have to lift up on the key then press it down again if they want the action to repeat. Thanks.

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The easiest way i can come up with is storing 2 arrays. One with the current state, and one with the last frames state. If the key is down, and was so the last frame aswell, don''t react to it.

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MFC is sorta like the swedish police... It''''s full of crap, and nothing can communicate with anything else.

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