Stop keystroke repeating using DirectInput
How does one stop DirectInput from repeating the action of a key if it''s held down? I want the user to have to lift up on the key then press it down again if they want the action to repeat.
Thanks.
The easiest way i can come up with is storing 2 arrays. One with the current state, and one with the last frames state. If the key is down, and was so the last frame aswell, don''t react to it.
--
MFC is sorta like the swedish police... It''''s full of crap, and nothing can communicate with anything else.
--
MFC is sorta like the swedish police... It''''s full of crap, and nothing can communicate with anything else.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement