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Game Engine question

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Is a game engine really just a set of functions/classes ect that allow you to perform graphics operations? Or is there more to it than that? And if I am right, then wouldn''t you add the game files(eg: main.cpp,game.cpp ect) which calls all the functions from the engine? Eg: Game Engine: RenderSomething(), LoadObject() ...... Game files: Main.cpp->Contains game loop which calls functions from engine. Thanks for your time

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A game Engine encompasses more than a graphics engine; the game engine would include a graphics engine as a major sub-component, but would also include others (think, audio, networking, etc.).

The Game itself should be seperated from the game engine. This way the game engine can be reused or updated for new games.

The Tyr project is here.

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