• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Whirlwind

Acid DJ, MTV Music Maker, etc.

3 posts in this topic

How good are these for the common shmoe to make music with? I''m no Beethoven, and have no rythm to speak of, but would at least like to do some place holder music to tide things over. Is it worth the $40 to purchase one of these DJ''s in a box solutions? I know Acid Pro received some GDC award of the year. I''m not at the music state yet, but I like to learn stuff before I need to use it.
0

Share this post


Link to post
Share on other sites
If I may quote some of my Tracker friends: IT SUCKS BIGTIME!

And if you ask me: Its good to mix a few large samples...so in other words...you''ll not be making new music, just mixing other peoples stuff! Not very respectable thing to do in the music world if you ask me! (unless you''re a dj)
0

Share this post


Link to post
Share on other sites
Most software audio stuff like that (MTV Whatever, Virtual DJ, etc.) isn't that great, but Acid is pretty decent. Although I don't really use it, I was impressed the few times I've messed with it.

IMHO, trackers are horrid programs with bad interface design and limited functionality. Get real outboard gear if you're serious. Also, FruityLoops and ReBirth are great soft-drum machines, but no software can match real hardware.

You could look into getting a simple controller keyboard (probably around $200-$300 bucks, maybe less), and getting a softsynth like Reality or Reaktor (or even Dreamstation, but I'm not a big fan of it =P). Gigasampler is a cool softsampler -- you can get, say, a $400 drum-machine like a Korg ER1, and run in through a MIDI Flyer, map some MIDI commands, and have a sampling drum machine.

As far as audio recording goes, Cubase is king. I'd recommend Pro Tools, but it's oriented (pricewise, at least =P) for professionals, not general consumers/hobbyists.

Edited by - revolver on May 23, 2000 3:19:12 PM
0

Share this post


Link to post
Share on other sites
Wow, revolver, you seem to know your stuff. I just need something to toss a bit of cheesy music(remixed sounds or not) into a program as a place holder. I might pick up a copy of Acid then in the next few months (I have to budget Diablo II into the mix - might not like it - not a lot of new games have kept me entertained.)

I know I can go to Best Buy and score a full size (probably not a full set) MIDI Yamaha keyboard for around $200. If it comes down to it, I''ve got some crappy 80''s mini keyboards .
0

Share this post


Link to post
Share on other sites