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Which Header?

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Just looking at GL.h, the microsoft pack has a different header that that which came with VC6SP5. Compare: (<)new GL.H (68392 bytes) with: (>)Visual Studio\VC98\Include\GL\GL.H (69083 bytes) 328a328 > 630a631 > /* GL_PHONG_HINT */ 867a869 > 1067,1069c1070,1075 < #define GL_WIN_swap_hint 1 < #define GL_EXT_bgra 1 < #define GL_EXT_paletted_texture 1 --- > #define GL_EXT_bgra 1 > #define GL_EXT_paletted_texture 1 > #define GL_WIN_swap_hint 1 > #define GL_WIN_draw_range_elements 1 > // #define GL_WIN_phong_shading 1 > // #define GL_WIN_specular_fog 1 1129a1135,1145 > /* WIN_draw_range_elements */ > #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 > #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 > > /* WIN_phong_shading */ > #define GL_PHONG_WIN 0x80EA > #define GL_PHONG_HINT_WIN 0x80EB > > /* WIN_specular_fog */ > #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC > 1484a1501,1503 > /* WIN_draw_range_elements */ > typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); > Which one is right????

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