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BSP collision detection... sorry fer the delay :)

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quake3 map, how? im totaly lost are you meant to get the leaf and test all the faces against a point and if the point is behind a face its collided ? i think bsp faces will never be behind one another, is that corrent ? thanx for any pointers, source code etc. im just off to check the aftershock source.. -- a dancing person appears insane to those who cannot hear the music
http://homepages.paradise.net.nz/danu/ -- Just click it

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