Archived

This topic is now archived and is closed to further replies.

Paul Cunningham

dont name u'r fav game

Recommended Posts

Its very difficult to explain why one obtains a certain enjoyment from a game. Like what it the difference in the fun experienced from game to game. This is why screenshots are one of best ways to sell a game, a picture says a thousand words. But this problem of trying to relate what is good about a game without turning to the uses of jargons has far reaching consequences. It affects the game designer trying to explain what''s so good about the creative thoughts they''ve had for a game. So i''m asking you guys to take part in an exercise that could may somehow give us some kind of insight in how to break down these walls. The exercise has a few basic rules: 1. ''You are not allowed to name any game'' (whether directly or to drawn into similarities). 2. Try to avoid using jargon (eg. fps, rts, character, npc etc) 3. Express yourself 4. TRY to do it in a couple of short pargraphs. What is meant by express yourself is to think emotionally. In other words the objective of this game is to be able to take our game designs and then explain them in a way that would allow any non-gamer to understand and gain possibly inspiration from. -------------------------------------------------------------- Please don''t copy mine to much unless its completely unaviodable I''m completely at home in the field that tries to frighten me. Its the challage of maintaining my wits when my nerves are tried whilst being allowed to overcome these forces that breaths energy into me. Learning the enemy and using various methods of defending and attacking fills me with a strength that makes me feel king. Speed is not parmount, listening to what could be around the next corner and carefully choosing my assult path is. Knowing that the forces are set against me in a world where science has lost the plot, the military are on a rampage and i''m stuck in the middle -a survivor- adventuring through this complex is facinating and the action and physical endevours leave me wondering whats next.

Share this post


Link to post
Share on other sites
I''ll try to give my thoughts of a good game..

A good game should give the Player a lot of free space to experiment.
A good game should NOT have a limit of how many men u can train..for example on many Strategy-games there is a limit. try to expand that limit at least, and make maps BIG so the armies have room to move and fight.

The grafics should be fine to, but its not the most important thing. the storyline and the options to experiment are more important than good grafics..(ofcourse not an uggly game).

Well....for the moment I cant come up with some more but when I have some more I''ll type it in here then.

Share this post


Link to post
Share on other sites
A game should be elegantly simple in each small area.

Don''t add everything that sounds cool, add only the features that make the game more engaging in whatever way it is meant to be. Don''t try to add realism just for the sake of it, add it because it makes the game more fun (or don''t add it because it doesn''t).

Share this post


Link to post
Share on other sites
I think explorative games that allow a number of approaches that are successful would give the player plenty of play room. That way they can play the game in a way that suits their mood or what they would feel most like being at that moment. Where opponents are concerned, perhaps they want to take the strategic, militaristic approach. Perhaps they want to infilterate with stealth and sabotage.

[edited by - Waverider on March 17, 2003 1:23:02 PM]

Share this post


Link to post
Share on other sites
The readout flashes red again, and the pulsing music of my life goes into overdrive. A furious assult of penetrating warheads is unleashed as I respond to the most direct threat. I intinctively know that I have only 3 tac-nukes left, and the readout shows no more decoy drones in my launch bay. So I enter a quick autosequence and program thrust in excess of my safe levels. The world becomes a quite pinpoint, and is gone.

... Slowly sound enters my world again ... an alarm building in my head. I can see a hazy red on my disply, but cannot yet read it''s contents. The pattern of the alarm suggests both biomedical problems, and sheild failure. I fight to regain perception, and after a few moments, I can again focus on my detection array ... 2 small enemies in pusuit, but not gaining - looks like they sent a scavenger team to verify the kill. Too bad for them I''m not dead yet. Disengage main trust, fire rotational array, line up on first incoming and wait ...

The computer establishes a lock before I can make 10x visual contact, but I lack any armaments with that long a range. So I wait, hopefully the scavenger team is only equiped with standard pulse lasers and some short range missles, please no torpedos. I program the computer for a stationary assult on ship 1 at maximum range, followed by a full speed assult on the second ship ... and wait again, hand on the manual adjust stick, and ears tuned to the alarm system ... I''ll have about 3 seconds after launch, if I can get the timing right, they taught of this so many times in battle school.

Share this post


Link to post
Share on other sites
Hmm...

My cursor moves across the radar screen in my command station as I survey the battlefield. Suddenly, at the left end, three wedges come into radar range with red text scrolling beneath them, along with an audible warning, notifying me that enemies have appeared.

I highlight Beta Squad, currently on patrol, and instruct them to intercept the incoming threat. Slowly I see the two formations of triangles approach each other, maneuvering around the terrain. The red squad has turned towards a nearby radar tower and threatens to cut off my awareness of the area. As a few missiles fly and strike the tower, signified by yellow dots on my radar screen, the green wedges of Squad Beta have come within range and launched their own counter attack. The red squad splits up in response.

I watch as pairs of fighters begin to dogfight each other. Missiles fly and are evaded. One wedge trails another, and the one in front flashes brightly indicating it is taking damage, obviously from gun fire. Suddenly one of Beta Squad begins pulsing intensely and is fading away. It has been shot down. This battle will need my personal involvement.

I highlight Gamma Squad and instruct them to join the fray, and to assist, I highlight an available craft of Beta Squad and hit the WARP button on my console.

There is a flash of blue light. I am in the cockpit of the craft I highlighted, my ears filled with the roar of the engines and the warning beeps of radar lock, and I quickly pull up to avoid the mountain I am heading towards. I spin around and lock onto the nearest enemy, hopeful that I can keep them occupied until Gamma Squad arrives. If they take out the radar tower and I am shot out of my craft, I'll have no way to warp back to the command station...


[edited by - Waverider on March 17, 2003 2:04:05 PM]

Share this post


Link to post
Share on other sites
I've travelled a long time to reach this fortress. Inside, the evil mage that destroyed my home village lurks. I enter his throne room and I see him there, and the top of the steps, wearing a headdress, with a body like stone and a mighty staff. He screams to the heavens and magic pulses into the four statues in the room.

I managed to dodge most of their blows and crush them with the sword that has served me so well in my travels, along with the decorated armor and shield given to me by my family to avenge my father. As the last statue falls, the mage begins calling down electricity from beyond the cieling into his staff, launching lightning bolts where I stand. I evade the explosions happening around me, and after a long battle, I manage to cut through his defenses and strike him down.

I stand in the silence of the room over his crumpled husk. His staff and headdress might make good donations to a better cause...

His throne suddenly comes afire, and a mighty column of flame shoots skyward. In the midst of the flame emerges a black face of doom. Apparently, this mage was merely a servant of something much larger...

[edited by - Waverider on March 17, 2003 2:01:55 PM]

Share this post


Link to post
Share on other sites
After a long battle with the dragon in his cavern below, I once again emerge from the cave onto the ledge high above the mountain valley.

Sitting there, waiting for me, is my steed, a griffon, stretching its wings and calling out over the wind. I approach him and his attention turns to me. He stands to offer himself as my mount.

I climb aboard and now see everything from a slightly higher perspective. I nudge the griffon along into a light trot, and then into a full out run, towards the edge of the outcropping. I can hear the speed of his footsteps. At the last moment, I command him to take flight, and I hear the woosh of the wings, and the griffon calls out again as if to proclaim his ownership of the sky.

I'll have him climb a hundred feet or so, so he doesn't tire out - he likes to tell me when I'm working him too hard with innocent and then annoyed chirps. Once we get high enough, we can ride the thermals back to the forest, and my steed can regain his energy.

(This is fun - I've had these ideas for a long time)


[edited by - Waverider on March 17, 2003 2:13:54 PM]

Share this post


Link to post
Share on other sites
To much of this, and I''ll never get any coding done

The problem with this forum is, it gets me used to instant gratification, for little work (I used to write just 1 page of stories and books too) ... I like your posts waverider ...I''ll be back here in a day or 2, right now unfortunetly I''m working on a SIMPLE 2D turn based strategy game ... so it''s more like -

I calculate my next move based upon the equations in my head, how many citizens to leave at home, how many to transplant to a brave new world? Will the enemy be waiting to take them in the void? Who is this enemy I know exists and yet have never seen? THE GREAT SERVER awaits my offering, but I know he will not wait for long. And what if spend too many resources on advancing technolgy while my factories lie unattended, will I be able to ramp up the war machine in time? I know, I shall build 3 more scout ships, and send them out amoung the unknown stars, surely I will not be taken unawares then, and they are so cheap compared to a full armed escort.

Ah, another year has passed, and still I am leader. No opposition ever rises against my rule (from within), but beyond this realm, I know they conspire against me. And still I know not who they are. The scout ships are done, and ready for orders, isn''t it odd how there are no underlings to make such petty decisions for me. I am sure that the great leaders of old relied upon their many generals and advisors, and yet in the fantastic realm I alone control the action of my people. If we fail, there will be only me to blame. I wonder if they will ever patch this dammed silly computer interface, so that I may automatically repeat my previous commands, and not bother with such trivial decisions again. I wonder if I will be allowed to see the glory of my ships conquering these unknown enemies in space. But I am glad that I do not have to see the poor mothers who must die from my hand, those who built the factories that we so easily defeated and conquered. For they too went for technology before fighting ships, but they we''re lead by a gambling man, who had not the vision to use scouts properly. "Information is Ammunition" if only I could remember the great leader who first said that. For his memory I dedicate this victory. I wonder what I shall have for diner now, perhaps I will order pizza, and take over a few more systems while I await it''s delivery.

Share this post


Link to post
Share on other sites
Great stuff! Here''s something more to think about if you believe you''re having problems. Ask someone who doesn''t play games what they would like to play, get them to be as consise as possible about the game without putting words in their mouth. You''ll see what i''m talking about when you do it.

Remember that what you''re doing is trying to communicate your ideas or fav game as if it were your own creation in order to get your development team to make it. This is the main reason i asked you''s to be short and sweat about it because teasers are one of the best ways to inspire people.

One last point, can you identify other peoples games? Its important to discuss what other people have said in order to improve the communication of our ideas.

Share this post


Link to post
Share on other sites


I''m completely at home in the field that tries to frighten me. Its the challage of maintaining my wits when my nerves are tried whilst being allowed to overcome these forces that breaths energy into me. Learning the enemy and using various methods of defending and attacking fills me with a strength that makes me feel king.

Speed is not parmount, listening to what could be around the next corner and carefully choosing my assult path is. Knowing that the forces are set against me in a world where science has lost the plot, the military are on a rampage and i''m stuck in the middle -a survivor- adventuring through this complex is facinating and the action and physical endevours leave me wondering whats next.



Please don''t copy mine to much unless its completely unaviodable

Oops!


A CRPG in development...

Need help? Well, go FAQ yourself.


"Just don''t look at the hole." -- Unspoken_Magi

Share this post


Link to post
Share on other sites
This is a brilliant idea for a thread Paul. This forum has been stagnant lately and needs more of this.

I''m a bit busy at the moment but I''ll try to post some ideas later.

Share this post


Link to post
Share on other sites
All my posts are about game ideas that I''ve had, that have really only presented themselves as momentary imagery, in situations that I think people would enjoy.

Making a game with situations that span those feelings out over time is a very different story.

Here''s another one

...........

My commander and the ace had fled the area already. I was at the far end of the enemy base and was making the final turn to afterburn it out of there. A tactical nuke had been launched and was on its way.

Out of the enemy command center emerged a missile defense system that was coming on line. I radioed to the commander, and he told me, frantically, that I had to take it out - there was no time. It took me a few passes to destroy it - SAMS and AA fire all around me - but the defense system managed to launch a couple of missiles into the clouds above. I couldn''t worry about that. If the nuke was on its way, it would be a matter of seconds now.

Just as I turn to leave, a SAM launcher fires a missile that clips my backend. My afterburners are malfunctioning. I have to try. I make it past the perimeter of the base. Not long afterwards, the sky is filled with the bright light of a small nuke going off behind me. I know the concussion blast and the fire behind it will overtake me soon.

The passing terrain only intensifies the sense that there is an explosion pursuing me. I don''t dare turn to look. Out ahead is an upcropping of rock overlooking a deep valley. I invert my jet and do a hard dive into the valley. I can hear the rocks getting knocked away as the concussion blast and fire pour out into open air above me. Shielded by the huge cliff face, I stay low until I can rejoin my squadmates.

Share this post


Link to post
Share on other sites
The machines exist from an era when humans created them to cultivate and protect the land. Somehow, an arrangement of their personality was found that made them loyal, almost in some sense believing in the process of humanity. When the humans left for a time, the machines performed their tasks as servants just as loyal as when the humans were around. Tending to agriculture, construction of necessary facilities, even defense against elements and hostile forces. Yet keeping a balance with nature around them.

It was at this time that a mysterious virus wiped out the human race. The people tried frantically to stop it - many scientists from many countries devoted and volunteered their time to finding a cure - but the virus was merciless in its eradication of its victims. All the while, the machines performed their duties as the humans fell, one by one. Completely unaware of their loss, the machines continued to labor faithfully for masters that would never return, cultivating the land, building necessary facilities...

Then the invaders arrived. They were clearly hostile in their intent. The machines responded to this threat as a final expression of the hope of humanity. A legacy left behind by a people that had finally found a way to live together peacefully.

[edited by - Waverider on March 19, 2003 11:11:10 AM]

Share this post


Link to post
Share on other sites
I enter the battle. While I know the field from previous skirmishes, this one is a tricky case because it can be approached with multiple strategies. My first thought, checking the status of my team, is that they will need some fire support. Therefore, my weapon of choice will be the light machine gun.

I meet up with several teammates and we make our way together to the scene of the fight. However, things do not go cleanly. We rush in unprepared and are quickly downed. I feel confused and frustrated, but this first failure gives me an idea of what to try next.

We re-enter, commanding the lives of new soldiers, but with greater knowledge. This time we take up positions further back, and the battle soon stalemates with many rounds fired, a drawn-out, glorious chaos of explosions and motion which excites even as it demands little skill. Both sides recognize that stepping out of their positions will lead to certain death, so they slowly pick away at what they can, firing from grenade launchers and using ammunition that pierces the walls in the absence of stronger means.

Slowly, the tide turns. We advance a little, drive them back. Some of the braver team members begin suicide assaults, running in firing their weapons and quickly buying the farm. But the battle is not over yet.

Share this post


Link to post
Share on other sites
This one's from a game.

This is my first mission on Venus. Lightning bolts are striking everywhere, and I can barely see through the pea-soup atmosphere, but nevertheless, the rest of my battalion is dealing with it, and I have to get my squadmates through this.

We've been ordered to attack the Russian base on the other side of this hill. My radar doesn't show the shape of the terrain beyond, so I guess I'll just have to try to lead my force as best I can.

We approach the site, and the defense turrets begin to fire at us. We quickly dispatch them, but my force is taking more damage from someplace higher. I see bullets coming down from a higher angle. It might be a gun tower.

Suddenly, more enemy tanks are attacking my force, and I am frantically trying to destroy the gun towers and avoid damage myself. Red blips are everywhere on the radar. I can't tell which are buildings and which are tanks.

Unfortunately, my force has been wiped out, even though the main complex of the enemy base has taken major damage. I've been blown out of my tank. My ejection seat launches me into the air. I silently float down. I can see the turret of a nearby gun tower. It hasn't seen me yet. I only have one shot at this.

Lining up my sniper rifle, I center on the pilot in one of the enemy tanks. I fire. I hear the choked death throe, and the tank powers down. I quickly hop with the low gravity into the tank. I'll only have a few seconds before they realize I've commandeered it. If I'm blown out of this tank and I am killed, all this effort and sacrifice will be for nothing.

I turn on the enemy facility and destroy it with a barrage of shells. In the wake of the exploding building, I turn and speed out on full throttle as I receive a congratulatory message from my commander.


[edited by - Waverider on March 20, 2003 5:39:51 PM]

Share this post


Link to post
Share on other sites
quote:
Original post by Valon
I''ll try to give my thoughts of a good game..

A good game should give the Player a lot of free space to experiment.
A good game should NOT have a limit of how many men u can train..for example on many Strategy-games there is a limit. try to expand that limit at least, and make maps BIG so the armies have room to move and fight.




But if you think about it, in Starcraft for example, an army over 256 units will grow more, as you say, and may enventually require a different user interface to control.

Share this post


Link to post
Share on other sites
when I first started playing RTS games ... I always felt that there should be MORE of everything ... more units, better AI, bigger battles, more choices, more tech, longer games ... etc etc etc ... primarily from my ideas for the ultimate FUTURE strategy games I can envision ... and also from the depth some turn based games can provide ...

BUT, the problem with these types of complaints (except STUPID or CHEATING AI) is that they are just dreams from those of us who always dream of the wonderfull more that awaits us someday. Almost all of the limitations exist because there is a real need for them, either in terms of machine power, or programmer budgets, or even just game balancing. So now, when I play no-fun computer games, I get disappointed at the missed oportunity ... but when I play a great game (like SC) which basically took a particular style of gameplay to near perfection ... I can''t think about it in terms of limitations, but instead I can only see delivery of a great game which ALSO leaves room for the even greater games to come. And hopefully at least one of those will be developed / designed by me.

Although I do get fairly upset at completely silly technical limitations, that are programmed in due to shortsighted programmers ... for example, when the let you choose only say 640x480, or 800x600 for a 3D game (IF the technology can support at an arbitrary setting .. give the users freedom - even if you make them dig into an INI file ... give them power).

Sorry, this was completely off topic.

Share this post


Link to post
Share on other sites
Game Intro:

A moment from now you will be torn away from everything you know. Earth is a memory, friends and family are left behind forever. Step boldly through this white Rift, Newcomer, into a World hauntingly familiar, yet terrifyingly new and strange. Cold is the Rift, for it cares not whether man or woman or child it reaps. The Rift is a one way road to a fate beyond your imagining.

Prepare yourself, Newcomer, for your survival. Cunning, bravery, and unfailing strength alone are your companions; for in Terrasi, a distant planet of beauty unparalleled, trust is not easily gained, and quickly set aside.

Step forward now, to meet your new Home. You will fight henceforth to keep your life, if the elements alone do not claim it. There are wild things on Terrasi that Earthbound men have never envisioned -- noble creatures of compassion, and creatures more terrible than demons of Terran lore!

But mourn not your desperate state! Victorious, you shall overcome, for you are indeed the Chosen -- you will yet unearth great and ancient secrets that have not been revealed to men for nigh ten thousand years! Rejoice, Newcomer, the Power of Sah Nehm shall flow in your veins, and with time and focus it shall transform you in ways that Earthbound humans could never dream!

So, Newcomer, open your eyes, and set your foot now on the velvet grasses of the Great Plain, beneath the brilliance of the Great Rift. Henceforth, you are Terrasi. Fare you well, and perhaps you shall one day be Chosen to lead an entire civilization to their final destiny.

Brian Lacy
ForeverDream Studios

Comments? Questions? Curious?
brian@foreverdreamstudios.com

"I create. Therefore I am."

Share this post


Link to post
Share on other sites
Here's mine
You awake. You are groggy. You glance to the left and the right, and see rows upon rows of grass. Slowly, you push yourself up and shake off the horrible hangover you have. You find yourself on a wide grassy ledge clinging to a cliff. Behind you lies the cliff walls, stretching up as far as the eye can see. Directly in front of you is a funny looking pair of shoes and a hat, both woven from the ver grass you stand on. You slip them on, thinking that they must be useful, since whatever has made you arrive here has put these items before you so obviously. Not remembering who you are, where you came from, or what this place is all about, you set off to try and survive long enough to unravel the mystery.

Will you head along the ledge that leads further down the mountain? Will you explore the ruins that lie on the cliff, old relics that seem to have left bits of broken bricks and signs of some ancient civilization strewn around everywhere (although it looks more recent than it's made out to be)? Or will you head up the rickety bridge that crosses over the flowing waterfall and leads straight into an opening in the mountain walls?

The choices are yours, but be wary. Many things in this world may be detrimental to your health. Various unthinkable beasts may lurk around the corner, starving for the taste of your flesh. Terrible viruses may be in the water, causing you to hallucinate, have panic attacks, and die, if you can't find a suitable herb. What plants are edible, and what plants aren't? And I hope you have the knowhow to build some sort of fort to protect you from the terrible storms that ravage the landscape. You may not know much at this point in time but you know this - you desperately want to SURVIVE...

[edited by - saluk on March 24, 2003 2:54:59 AM]

Share this post


Link to post
Share on other sites
In this mystical land, humans, orcs, undead and dragons all coexist together. Not necessarily peacefully, but with agenda of their own.

Even within each group there are those who individuate themselves and serve agenda completely different from their majority. The humans in particular possess many such factions, the worst of which is a secretive society to the south that operates very much by way of cloak and dagger.

It''s been an interesting time since the new power source was discovered from an ancient burial dig. The humans have taken quite an interest in it. The scholars believe it is from a time when magic was first introduced to the world. Since then, magic has been experimented with and used to help whoever uses it be more successful. According to this item, the scholars say, it was first intended to control the land and weather. But those with more greater ambitions (to use a term loosely) modified the magic into weaponry to dominate, frighten and control others. And from that spawned many schools of magic for many different uses.

According to this recent discovery, these experimentations are actually perversions against the original intent of the gift. Along with it comes clues of a greater power that can restore a more complete sense of peace and coexistence to the region. This has become a subject of great interest to a great many people. But there are those who aren''t so welcoming to change.

The orcs still ravage their neighboring lands, completely oblivious to the gains that can be had. They hate their neighboring races and claim that they are avenging their own oppression.

The great undead mage Xerxes sends his agents out to watch the affairs of the more powerful men of the larger cities, to look for opportunities for taking advantage of their decisions or loopholes in the language they speak towards other lands. Then he can send his agents to masquerade and twist the original intent.

The great dragon watches from the mountains, and lives at the edge of the world, offering advice to those brave enough to find his abode.

And I, a great mage in my own right, as some would say, have been placed here to observe and assist where necessary. I say placed here only because I know that I am from somewhere else, and some unknown wisdom asks me to watch over the land. It is a frightening prospect, if you think about it, to be aware that you came from somewhere else, not knowing what you were or what life you were living, to suddenly, in a manner of speaking, end up here. Even though I have adapted to this life, as I have done from the beginning, as all do with their own (and do it well and happily if they are fortunate), I cannot help but wonder if there is some other place for me, some other task I was intended to perform... I must be careful, which whispering voices I entertain.

Share this post


Link to post
Share on other sites
Is it just me, or are most of you guys using existing games? I thought that we were supposed to describe a situation that would make an awesome game, but then, I'll admit to minor confusion.

Confident in my abilities, I stride towards the porticullus that blocks my path. Beyond, I see dozens of soldiers, laughing, jeering at the site of a lone man walking calmly towards the gates.

Soon, they shall know utter terror realized.

Channeling elemental forces, I draw upon the strong hatred in the area to blast apart the gates, and begin combing the area with walls of fire, careful not to use the part of my powers allocated to maintaining the powerful invisible barrier that keeps me alive. They charge me, terrified now, and baffled, but I calmly continue to pour sheets of flame down upon their homes, while my avatars, fragments of my soul given corporeal form, hold them back. My work eventually done, I bring my senses back to my body to find that I am surrounded by a massive group of soldiers, the last of my badly wounded avatars perishing by the enemies' blades. I blast them with still more fire, destroying one with every mild sheet of flame, but still they attack, a hail of arrows disturbing the integrity of my delicate shield. I manage to defeat them all, but my shield is collapsing. Spiritually wounded by the deaths of my avatars, I struggle off the field, escaping to smite the infidels another day. More armies shall fall to my power, and justice shall be mine.

Heh. I wish. Playing an uber-powerful evil mage would just be too good to be true, though.

[edited by - DuranStrife on March 25, 2003 10:31:23 AM]

Share this post


Link to post
Share on other sites
Most of my posts here are from game ideas I've had, or story concepts I would like to see expressed. ONE of my posts was from a game I played *cough* VENUS *cough*

I round the mountain in my craft. There's a lot of chatter on the radio. People are yelling about what they are seeing, and command is telling everyone to stay focussed and calm.

Finally what the rest of them have seen comes into view - A gigantic vortex suspended in the air. The mountains just END there. Nothing but sky. A man walking would fall forever.

Ahead of me I see transport craft and fighter jets all wavering back and forth against the canvas of the spinning mists.

Command's voice comes on through my headset. "We want you to head TOWARD the anomaly."

"YOU CALL THAT AN ANOMALY???" one pilot yells through his comm.

I hear the humm of a passing transport ship, along with two fighter escorts, deepening the sense that we really are going into this thing.

I really have no idea what command's idea is about this, but I'm just a soldier in this war, and I know we have to stick together. Still, there is that doubt I have of going down a raging river as everyone else is, blindly following the flow. Does this river end in calm waters where we can get our bearings, or does it end in a waterfall that we can't see until it's too late?


[edited by - Waverider on March 25, 2003 11:02:35 AM]

Share this post


Link to post
Share on other sites
This world tears at my heart. I don''t belong here. I belong at home, with my little girl and my wife.

But I know I''ll never see them again. I''m trapped here, on this planet the others like me call Terrasi. Terror, I call it -- I''ve seen terrible beasts larger than elephants that hunt men down and rip them to shreds. I''ve seen creatures the size of housecats that are intelligent enough to attack our villages in mass formations, coordinating their efforts like military generals.

The others call this world beautiful. They say its oceans are diamond blue, they say the sky is silver. They call the two suns Great and the moon Royal Purple. And they all say there is a strange power here; some even call it magic. To me this planet is red with human blood and sacrifice. To me, the only power is the power to destroy, to cause sadness, to cause pain. I call this world Death, for I will die here, and every moment between now and then I will suffer in my grief.

The Rift is my enemy. It brought me here. God as my witness, I will destroy it.

****************************************

Brian Lacy
ForeverDream Studios

Comments? Questions? Curious?
brian@foreverdreamstudios.com

"I create. Therefore I am."

Share this post


Link to post
Share on other sites