• Advertisement

Archived

This topic is now archived and is closed to further replies.

SGIS multitexture problem...

This topic is 5427 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a problem using the SGIS multitexture extension, all polygons are white(non-textured).Yeah,I know ARB would be better,but I have no support for it... The following code is used for each polygon: glSelectTextureSGIS(GL_TEXTURE0_SGIS); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBindTexture(GL_TEXTURE_2D,tex1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glSelectTextureSGIS(GL_TEXTURE1_SGIS); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D,tex2); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glbegin(GL_TRIANGLE_STRIP); glcolor4f(1,1,1,1); glmultitexcoord2fSGIS(GL_TEXTURE0_SGIS,0,0); glmultitexcoord2fSGIS(GL_TEXTURE1_SGIS,0,0); glvertex3f(p1.x,p1.y,p1.z); glmultitexcoord2fSGIS(GL_TEXTURE0_SGIS,1,0); glmultitexcoord2fSGIS(GL_TEXTURE1_SGIS,1,0); glvertex3f(p2.x,p2.y,p2.z); glmultitexcoord2fSGIS(GL_TEXTURE0_SGIS,1,1); glmultitexcoord2fSGIS(GL_TEXTURE1_SGIS,1,1); glvertex3f(p3.x,p3.y,p3.z); glmultitexcoord2fSGIS(GL_TEXTURE0_SGIS,0,1); glmultitexcoord2fSGIS(GL_TEXTURE1_SGIS,0,1); glvertex3f(p4.x,p4.y,p4.z); glend; Did I forgot something? Hlp...Pls...Thnx...

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement