• Advertisement

Archived

This topic is now archived and is closed to further replies.

3DStudioMax --> origin's Coordinate

This topic is 5457 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi folk.. For my 3d models I use 3DStudioMax, but it (IMHO) use a strage method to set origin''s Coordinate..... because for X and Y axis, 0 is in the middle, but for Z axis 0 is in the bottom. there is a way to put the 0 in the middle also in the Z axis without setting it by hand? Thank ! PS. Now I try to make an exemple... I hope that it''ll be clear. X a___________b 0 Y a___________b 0 Z a___________b 0 you must imagine the aces in their true guideline in a cartesian system of aces (right-hand)

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement