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Pexi

Game Loop?

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Could someone give me an example of games main loop... where the logig is updated and thing drawn. How do join it with state based game logic.
GameMain()
{
  switch (GameState)
  GS_MENU: MenuLoop;
  GS_MAIN: GameLoop;
  GS_IDLE: IdleLoop;
}

MenuLoop()
{
  UpdateMenu;
  DrawMenu;
}

GameLoop()
{
  UpdateGameLogic();
  DrawStuff();
}

IdleLoop()
{
  PlayDemo();
}
 
this is how currently have thought doing it. How you do it? Pekka H http://koti.mbnet.fi/pekkath/

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Looks fine to me. I''ve used that in a few places. Sometimes a more complex design might have a stack of states, where you execute the one at the top of the stack and pop it off the stack when you''re done.

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You can also create an abstract GameState base class and then derive states like PlayState and EditState from it and override the Draw and Process functions, so in effect each frame involves a virtual function call.

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