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KevinG

I want to get started with C++...

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But my knowledge of graphics and graphics programming is little to none...all this stuff about WIN32 and APIs and stuff is intimidating...I cant find a site that comprehensively explains what doing graphics in C++ is all about... Perhaps someone could give me a link to one? I cant think of a decent signature right now...try back later...MUCH later.

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before learning how to do Win32 or graphics programming in C/C++, you should know the language first.

C/C++:
www.cplusplus.com
www.cprogramming.com
...and more sites, you can google.

Win32:
www.winprog.org
msdn.microsoft.com (for reference)

edit: link didn't show up


throw Exception( "End of post" );

[edited by - alnite on March 16, 2003 11:43:19 AM]

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You probably won''t find a site that will take you through it. You will however find many books at your larger book stores. Border''s book store and Barnes and Noble have sections devoted to game programming. Go there and do some browsing. Buy on-line afterward if it is cheaper. You may have to pick your poison first, i.e. OpenGL vs. Direct3D. Do a little research into their strengths and weaknesses.

And of course it''s intimidating. Graphics programming is friggin hard stuff. You should have decent knowledge and experience in C++ (or other target language) before you can begin. Once you have that experience, it will take months of self study (using some of the aformentioned books you will need to buy).

Good luck though. It will take determination and discipline, but go for it.

Value of good ideas: 10 cents per dozen.
Implementation of the good ideas: Priceless.

Proxima Rebellion - A 3D action sim with a hint of strategy

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Ive got the basics of the language down (Ive programmed before), but since C++ doesnt have a stardard for graphics its kind of confusing...I just need help with that.


I cant think of a decent signature right now...try back later...MUCH later.

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quote:
Original post by KevinG
Ive got the basics of the language down (Ive programmed before), but since C++ doesnt have a stardard for graphics its kind of confusing...I just need help with that.

that''s actually one good thing (if you look at it from my point of view). you are given a freedom to choose which library to use. there are many graphics library for C/C++ out there. Windows GDI, DirectX, OpenGL, SDL, Allegro, etc. And all you need to do is to choose which one you like.

if you are programming in Windows, learn Win32 API (especially the GDI part) first. then after you understand how to use Windows API, learn DirectX or OpenGL.


throw Exception( "End of post" );

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