height map quad rendering

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1 comment, last by steg 21 years, 1 month ago
Hello, I was wondering if you guys use transformed or untransformed vertices when rendering quads ? Thanks

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Err.. that kind of depends on what you''re going to use the quad for
Sorry I should have been more specific, quads are going to be used to generate terrain thus I would guess you would use untransformed vertices.

Steve

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