You''re quite right Andre, if you are doing proper timebased movement in such a way that...
ticksSinceLastUpdate = GetTickCount() - LastUpdate;
LastUpdate = GetTickCount();
Position += ticksSinceLastUpdate*Veloctiy;
You would have to do the following when you unpause game
LastUpdate = GetTickCount();
Otherwise you''d have large jumps upon unpausing the game
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