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Xtremehobo

Terrain Geo Mip Mapping?

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Very roughly:
start with a block of your heightmap e.g 32x32.
Average the height of each 2x2 section of this, to get a 16x16 block.
Repeat until you get to a 2x2 block.

For colours etc you can do the same if you have a rgb colour per vertex.

Like I said, very basic. Can go into more detail if you want - email if you like.



Read about my game, project #1
NEW (18th December)2 new screenshots, one from the engine and one from the level editor



John 3:16

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