Terrain Geo Mip Mapping?
Im kinda clueless about this, but how would I go about geo mip mappping? I just wan''t a short explanation on how it works..
Thx
Very roughly:
start with a block of your heightmap e.g 32x32.
Average the height of each 2x2 section of this, to get a 16x16 block.
Repeat until you get to a 2x2 block.
For colours etc you can do the same if you have a rgb colour per vertex.
Like I said, very basic. Can go into more detail if you want - email if you like.
Read about my game, project #1
NEW (18th December)2 new screenshots, one from the engine and one from the level editor
John 3:16
start with a block of your heightmap e.g 32x32.
Average the height of each 2x2 section of this, to get a 16x16 block.
Repeat until you get to a 2x2 block.
For colours etc you can do the same if you have a rgb colour per vertex.
Like I said, very basic. Can go into more detail if you want - email if you like.
Read about my game, project #1
NEW (18th December)2 new screenshots, one from the engine and one from the level editor
John 3:16
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