• Advertisement

Archived

This topic is now archived and is closed to further replies.

vertex blending code

This topic is 5455 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m working on shinned mesh code and I''m having trouble blending the vertices. I can''t tell if it''s my vertex weights or my matrices or my meshes or what. Everything I find on the net explains how to do this by using the DirectX pipeline (which avoid the math) or vertex shaders (which focuses on the use of vertex shaders and usually skips the math). Specifically, my blending only works correctly at the origin. Does someone know where I could find help? Or what I''m doing wrong, I guess?

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement