Archived

This topic is now archived and is closed to further replies.

silvermace

Yet another Quake 3 Loader -- Collision Testing

Recommended Posts

hi, this is what im currently doing for my collison... find the leaf im in (camera) and test all the faces in the leaf with a bounding sphere ... heres the problem .. its not working ?! only a few (very few, 1 in 60 or 70) polygons return a collision.. im asuming the faces are stored like this
  
for( int j = face.start; j < face.nVerts + face.start; j++ )
{
     // quake 3 tris are triangle fans.. correct?

     CVector3 Tri[]={Verts[face.start],Verts[j],Verts[j+1]};
      Test(...);
            ...
}
  
any help or advice would be greatly appreciated, thanx -- a dancing person appears insane to those who cannot hear the music http://homepages.paradise.net.nz/danu/ -- Just click it

Share this post


Link to post
Share on other sites