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Primitive Count ?

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Hi all, I''m using Triangle Strips to render a terrain using quads, I have 32x32 quads, how do you calculate the primitive count in the DrawPrimitive method for this ? Any help is much appreciated, Steve

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Guest Anonymous Poster
It''s the number of triangles you''re rendering, so...

TriListVertexCount = numIndices / 3;
TriStripVertexCount = numIndices - 2;

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Thanks,

So If I have 32x32 triangles, you are saying 1024-2 ?

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