Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Detail in text-games

This topic is 5577 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have been thinking a lot about text-based games recently, and I decided I needed to ask a question. I''m not sure how much detail is good, for example: You miss the ogre. ...or... You swing your *weapon* only glancing, but slightly bruising the upper left quater of the ogres'' right earlobe. They are extreem examples, but how much detail to people want? Do they want to know roughly where they hit the ogre? Do they want to know in game terms how much they hurt it? (HP or whatever). How much do people want it dramatising and turning into a story?

Share this post

Link to post
Share on other sites
Some of the older text games would let you change the level of detail.

It''s probably nice to see the long version when you start the game, but after 100 fights, it just gets old.

Good luck with your game,

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!